Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin! How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!įirst, you will have to plan your defense against a group of adventurers. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. Deal with employee strikes and other fun eventsĮach run will be different but players will keep some of their Master's bonuses between runs.
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